Okay, let's talk Assassin's Creed Syndicate. Victorian London, the Frye twins, and... trains. Lots and lots of trains.
The Iron Horse That Could (Crush You)
Seriously, were the trains the real assassins in this game? I spent more time dodging locomotives than Templars, I swear. It felt like a constant game of "Frogger" with Victorian-era death machines.
And here's my (possibly) unpopular opinion: The trains were kind of... amazing? Hear me out.
Yes, they were a hazard. A giant, steaming, whistle-blowing hazard. But they also added a unique element to the gameplay.
Forget rooftops; we had moving fortresses! Evie and Jacob could commandeer these things. They could turn them into rolling headquarters.
Try doing that in Assassin's Creed Origins! Sand gets everywhere, I bet.
Bruno Morin - Assassin's Creed Syndicate - Trains - Textures
I mean, who needs a hidden blade when you have the power of industrial revolution on your side? Just strategically "misplace" a carriage. Problem solved.
Trainspotting: Assassin Edition
Let's be honest, scaling those trains was a workout. I felt like I was training for the Victorian Olympics every time I climbed one. Gripping, jumping, clinging for dear life – it was intense!
And the view! Forget scenic overlooks; the best view of London was from the top of a speeding train. Just try not to get decapitated by a low-hanging bridge.
Think of it as extreme sightseeing. With a high risk of instant death, of course.
Assassin's Creed: Syndicate Train Hideout - How to find Sightseeing
Station Domination: A New Kind of Territory Control
Remember liberating gang territory? In Syndicate, it sometimes felt like liberating train stations. Fighting off Blighters on platforms, dodging passengers, and generally causing mayhem. Good times!
It was chaotic, yes. But also undeniably fun. Who hasn't dreamed of a good brawl in a Victorian train station?
Okay, maybe that's just me. But still!
“The trains, for all their danger, were a defining feature of Assassin's Creed Syndicate. They were more than just transportation; they were dynamic, interactive environments.”
Assassin's Creed Shadows promises to evolve our bases with an RPG twist
Unpopular Opinion: Trains > Horses (In This Game, Anyway)
Okay, unpopular opinion incoming: I preferred the trains to the horse-drawn carriages. There, I said it!
The carriages felt... clunky. And always got stuck. But the trains? Pure, unadulterated, metal-on-metal mayhem.
Plus, the horses probably appreciated the break. All that cobblestone can't be good for their hooves.
The Train Game: A Risky Proposition
The train as a base of operations? Genius! Having a mobile HQ was incredibly useful. Crafting, planning missions, and generally avoiding the watchful eyes of Scotland Yard. All while chugging along at a (relatively) safe speed.
Although, I did accidentally derail a few times. Sorry, Londoners!
I'm not saying Syndicate is perfect. But the trains added a layer of unique challenge and, dare I say, charm. And let's be honest, they were a lot more interesting than blending into crowds of people. At least you know where a train is going.
So, next time you play Assassin's Creed Syndicate, take a moment to appreciate the iron horse. Just... try not to get run over.
Now, if you'll excuse me, I'm going to go replay the game and see how many times I can jump from one train to another without falling. Wish me luck!